Sunday, July 11, 2010

How To Take Face Tape Off The Cricket Bat

MAG!

After reading the other day to review the retro Murder on the Mississippi of Wutosa because I got the screenshots shown in the game MAG! to mind. For Murder on the Mississippi itself, I had never played for lack of C64. But in MAG could look at old reviews from game magazines, and then one of these games was just Murder on the Mississippi. Object of the game was in fact his own game magazine in the period 1986 - 1995 to bring to market. For the authentic atmosphere provided original sales figures and names former magazines and editors.






retro charm

I my version of the game in my collection stack unfortunately could not find, I had to look a little on Amazon has to offer whether or not there someone MAG still needed. Lo and behold, I was really lucky because someone had in fact offer the game, including box and manual for a very low price. Since I just had to have access for nostalgic reasons. I can already say that have some € for the retro fun that I had been worth it. But as the just the way it is with the old games. In today's computer systems, bring the old beads unfortunately not so easily walk to. What was needed, then, of course, the emulator for old DOS games par excellence, the DOS box. The DOS box emulates a complete PC, including all nx86 hardware that is needed. Although I had several years ago, ever engaged in the DOS box, but then again lost interest, so I had to download new to me again and I deal with it. In the case of MAG I can say is, I feel the box is now much more stable would run. To increase the comfort for me, I have loaded me also as a front D-Fend Reloaded down. The Name D-Fend was I was still in memory of my first attempts. And here I can only say that the program has evolved since then, great. Much better view in the menus and great setup wizard. As a special Schmankel as I think you can also record right from the games video and create screenshots and even allows the sound to record separately. More than exemplary. To install one may be only once a hard drive on the mount then the game data can be stored. In order for the CD of the game but can be read correctly, you have to have to mount the CD drive. Here one must make sure that you set up the drive that actually explicitly as a CD drive, otherwise the installation fails, namely, because the game can not find the drive. If all this is done the game beautifully and without significant problems in the DOS box and the retro fun, nothing more stands in the way.


Life as editor in chief

But what really turns out now the life of a chief editor at MAG? Ultimately, through the scanning of objects in the picture as it was at that time economy simulation standard. There are several drawn backgrounds are kept in a comic style, and to represent the editorial rooms. In each room you can perform certain actions, such as the incoming test pattern distributed among the editors, change the layout of the magazine call the manufacturer to ask for exclusive reports and much more, which is part of the management of a games magazine. Of each month from running this in accelerated real-time, depending on the difficulty of the month then has a playing time of 5 - 13 min. This is to simulate the stress part have done to press to have. Basically, the gameplay is very simple. You can also choose from a horde of potential editors of a few, then distributes the test pattern so in qualification of the editor and is still in additional categories such as hardware part, letter etc. corner along a notebook. This all takes place on small Menus to see something really you do not get there. No Game Cover Issue no pages or the similar. You get only the name of the game, from which manufacturer it is and what genre it is classified.


final conference

waiting at the end of each month, then the highlight. In the editorial closing conference you can now make the final compilation of the booklet. Here, new proposals for sections will be introduced. If the issue as reported in the future about what's going on game shows or if it is awarded an award for outstanding games and the same. Nor can it Here again adjust the page number of the magazine. Have the editors say, 20 pages written for the hardware part, it makes little sense to inflate course, the booklet contains 200 pages, so really any item can be accommodated. So you have to find a mix of editorial content and gaming tests. This is also important, especially for the calculation, for each printed page, especially any color printed page, right costs money. Then to print a circulation of 100,000 books, but sold only 20,000, then you broke faster than a love can be. The sales figures of a booklet sit here together from a variety of factors, which are based on reasonably credible data. Because for the game period of 1986 - 1995 were original databases of publishers entered into the database, then based on the basis of the potential buyers and sales of the competitors Magazine. How to play and the spirit of the time a very important role. A pure PC Magazine in 1986, is a hopeless task, because the spread was too small easy. Here it makes sense to bring a C64 magazine at the start.


atmosphere

It is this accuracy of the data provides an uncommon atmosphere bonus. Attempts thereby always put in the skin of the Gamers of the time. There are also many funny little details, so you can decide for example, as the score of a game comes together. Either the tester can decide alone, he makes a preliminary decision and the others give their two cents, or there is a completely democratic decision consisting of the opinions of all writers. If you want you can also as head of any rating, and so enter the game of XY, which has an exclusive given to a review, provided with a 90% rating. For added atmosphere, the game stops every now and again provides the opportunity to look at old reviews from former games. If you have at the end of the month Booklet produced finished you get a table of contents with the contributions. Some are then marked with a star. These can then click and you get an original report from the old Amiga games to see. They must be read today are incredibly funny, my previous highlight was previously Smantha Fox Strip Poker. It seems almost satirical, where are discussed the advantages and disadvantages of green and color monitors. There are even drawn comparisons with the previous "Nude Girls", the same had a significantly weaker Poke AI. Quote: "... because Sam and her features carefully analyzed after two to three games noted that you (yes you is really big written bluff) or not. I got Sam only after 3 hours and 27 minutes to your (also capitalized) to drop cases. "God is so funny, but this test was the purchase of the game worth it. I have made the extra effort and have pieced together the test times of several individual screenshots. Because due to the low resolution of the game can never be the old reports as a whole and must examine the pages with the mouse. By the way, the game got on a scale of 1-10 for a 10-game motivation.


simulator games

In recent years, have bred gamblers often wondered about the phenomenon of simulator game. How is it that sell games such as the agricultural or the simulator bus simulator as sliced bread. So to me it is thanks to MAG a whole lot clearer, because even though MAG is presented clearly loving this simulator as cucumbers, it is based on exactly the same game principles. Simply click the profile name is composed of some employees, which consume a monthly salary. Then click on small bars represent the games and moves them to the editor bar. At the end is asked then produced a booklet, which consists only of a table of contents, a certain Sum of money and calculating until a profit is used for rum. And month after month after month after month after month. Again and again just to get in the end sales and increasing its cash position. By contrast, the agricultural simulator when mowing of the field not only varied but also provides even more visual feedback. However, I've really spent much time again with MAG and was bored for a second. The reason lies in my imagination.

When I call the game from the manufacturer LucasFilm and demand for the exclusive review of Maniac Mansion and get this too, then I clicked in the game just two names and the demand button is pressed, whereupon a text window will appear. In my imagination I got an incredibly important phone call led to a company which is applied in the near future to gain worldwide recognition for Adventures and then renamed in Lucas Arts will. And the scoop is about a game that has reinvented the classic adventure genre almost. Therefore, those who always wanted to be a farmer or bus driver who is in this simulator games do not pay a second on the limited game mechanics, but in his mind to do the most amazing things he can not do in real life easily. In this sense, let your mind wander.

Footage


Friday, July 9, 2010

Pokemon Game Nokia 6500 Slide

Resistance Fall of Man

Old Post from 28.01.2010

As always, I welcome you to a new diary entry. This time to PS 3 exclusive first-person shooter shoot-Resistance Fall of Man After Uncharted I just got the taste and wanted to continue with a loose action shooting and this is best out of my pile of yet to be played PS-3 launch titles . One thing I can already say the same as anticipated, loose is different. Since Resistance takes place already in the middle Difficulty demanding enormous. There's not even just run through the hose and all levels abba preparers not what is at 3 in the trees.



Alternative scenario

With Resistance to play the simple soldier Nathan Hale, which had to determine how a very strange name to conform to the Uncharted hero Nathan Drake is. Since we could almost say the Sony exclusive developer had colluded in the canteen. The plot covers the period from 11 to 14 July 1951 and thus plays time after the second world war, but between we are here in an alternate universe where a strange beast virus in the 30 years ago in Russia. Every person who was infected by the virus, transformed over time into one of the beasts. The original idea in itself I think is, unfortunately, too little used. We learn anything that emerged from it or something similar about the political situation. It just means there are beasts that have made Europe is flat, and now last but England turn. What prompted the Americans to intervene into the conflict. To me, know this plot logic gaps as large as the Grand Canyon. One wonders what such but from the development of Nazi Germany is become. Why the Americans with access only, if Russia and Europe have already fallen? And how the hell should England alone to battle this superiority? But anyway, I like what-if scenarios, very happy, I'm just disappointed that the exciting idea as little embellished with details added.

shooting or die

Since this is a launch title for the PS-3, one can understand it but well that certain details have been neglected in the game development. At the end a very straight shooter came out, which is primarily and exclusively onto Shooting arrives. I was very blessed vertical shooter often times back felt. Resistance takes place because, indeed, somewhat like a Contra in 3D. It runs off a linear way and shoots without ceasing to onrushing enemy. Interrupted only by occasional car the whole sequences and boss fights. Anything like the good old Contra. Even the difficulty they have fairly well modeled. I have to start by default the chosen medium difficulty, I always think after so many games, I can not begin to light. But after a while I realized that the medium is very demanding. Difficulty can not be changed during the remainder of what had, however, mean that I was bitten by really, so the game could gain great drama. If each can meet with opponents mean the end, then just play the game much more intense and there is also much more concentrated. I was more focused than once out of my chair laid declines. In the video I had, moreover, for demonstration purposes, both the hard and easy times of difficulty selected. On hard, the enemies are even tougher and more numerous in particular. At the very beginning because it gave an extra machine-gun nest in such a house that was not present on normal. Also at the AI can see the Differences in levels of difficulty to determine. Easy to run only on one side and can be stubborn to shoot down readily. Therefore, I can actually recommend to anyone to address equal to the normal game, because on the game simply can not exploit its potential in the least due to lack of drama.

weaponry

The high degree of difficulty is one that is also forced to use his weapons halfway intelligent. Namely all those waiting with useful secondary functions. Does the standard machine gun or grenade only the possibility of explosive projectiles shoot with, it is the machine gun of the more interesting creatures. With the can in fact mark of firing projectiles. If you highlight an enemy to this, then all the other shots hit the target. So you can be pretty off from behind cover an opponent after another. Nadler also exciting the gun. It misses volleys of needle bullets that rebound off of walls as long as they pass through to something carnal. In the secondary mode, it then misses a kind of turret, which is closer to all opponents in the shooting environment. Very useful if you set down in a room full of enemies. There is also a purpose appropriate type of grenade, which in the explosion a large number of arrows misses, which is a highly lethal effect in narrow spaces. My favorite gun is, however, the drill bit. The drill misses from bullets, which gradually drill through any cover to take either a target or reach the level cap. So you can even take the opponent behind supposedly safe cover. If the beasts use the drill is always a very dramatic moment, because you really only has a chance of survival, namely the enemy as quickly as possible to make flat. You can run away tens of corners, the floors are still inexorably towards one, because the opponents to perforate the walls of suspicion.

Fast-paced fun

The smart weapons with their exciting extra features and the challenging difficulty then develops throughout the game a real pull, which I could escape only with difficulty. Especially in the later levels is much onto the screen that you do not know where to look for more coverage. Since then countless storm followed a beast warrior to large arachnids battle walkers, which if it does then finally also supported by a mucus mines end spitting spider creatures. This is really good Concentration required and there is no second to rest. What I noticed is positive, that is the size of the game. When I first thought, once, now comes the final level, I had by no more than two thirds of the game. Nevertheless, the dramatic screw and the difficulty is always tightened further so that the motivation remains to the end on a high level. It is easily 10 hours or more employment, which is indeed quite long for a shooter, especially if it's so straightforward as Resistance. Assuming the game then in a second pass, it will even be rewarded with all-new weapons that were previously only available to the beasts. How do I find a very motivating game elements. Who wants losballern So once again, free true difficulty with a demanding and interesting weapons in Resistance can safely access. The technology is not just the burner, it is quite frankly outdated even convinced it with a 100% liquid display without stuttering, no matter how much is going on on the screen. The scenario is indeed exciting to know, however, to many plot holes and untapped potential, also the hero remains extremely pale. I have not, however, promised more of the game, and probably was, therefore, in the end very happy and had lots of fun with this title.

Footage


Tuesday, July 6, 2010

How To Slip Into A Reversible Coma

Dead or Alive - Xtreme Beach Volleyball

age entry from 19.02.2010


Hello diary readers. Almost as a reaction to Horst Sergio's review of Leisure Suit Larry Magna Cum Laude , I thought I might come my video revise Dead or Alive Extreme Beach Volleyball. This was in fact my very first attempt ever been a video game to allow the Internet community going. And I think you see and hear that obvious when it to look . Besides, sex sells, I can not hurt it when we are in the tags in such a game. So we come to probably one of the funniest and most naive games, which has been published for the good old X-BOX.




No sports game

Although the name suggests, perhaps, be here at the beginning of this very clearly: "Dead or Alive Xtreme Beach Volleyball" is NOT a sports game. But a graphic shell with a high recreation value. To better understand what is at stake, is here once the game's story outline. The fighters from Dead or Alive fighting games come together on an island to take part in another tournament battle. This is only a trick, in reality that is taking place not a fight tournament. Upper Macho Zack has put the lie to the world, to attract the ladies on his holiday island. But instead of sulking and disappointed to leave, the ladies make the best of the situation and actually spend, as scheduled by Zack, vacation on the island. This is where the player into the game. You opt for one of the ladies, and travels with her to the island where you spend you with 14 rounds to earn money to play in volleyball. With the money you can go about new bathing suits, sunglasses, bracelets and many other accessories Yet. Another way to squander money "gambling is the casino at the hotel. Well, and so would actually has described all the important game elements. You play a little volleyball, purchase items that you collect and then can argue for a change a few poorly implemented casino mini-games.


motivation in the game

Now it is natural to me, why should such a game down at all. It is ridiculous and clearly aimed at the lower instincts of the man. Now, who now I believe an argument could have the ready to refute this fact, is mistaken. In fact, the only motivation of the game is the different bathing suits and other accessories unlock by earning money in mini-games. Part of the volleyball is still managed quite well. Although not particularly need a lot of tactics to win the rallies make quite varied. Depending on how the player the ball is and how hard you press the Action button, different stroke variations. To convince a sports game of the volleyball part is still not varied enough and therefore goes through even more as something more extensive mini-game. The casino, however, a disappointment only because of the boring graphically presented Gambling is not really fun. Especially in poker you should have installed female players, because who is on this game, the audience was supposed to be really clear now. My personal favorite is the hopping game at the swimming pool. It is in its ridiculousness hard to beat because of its naive charm, and makes simple joy. Although not very long but for the moment. Responsibility is his, we'll call heroine to have to jump over some cushion in the water to get from one end of the pool to the other. Depending on how much you press the action button it performs either a long or a short jump. But if I have the game mechanics descriptive, I could die laughing myself.


beach atmosphere

The atmosphere of the game can best be compared with the naive witty charm of Baywatch. Poor actresses who show more than cover the swimsuits and get into hilarious situations on the beach. All the time is very funky and relaxing music from the boxes while we change our heroine through the beach scenes. We can relax on the beach can be, or at the pool or in the jungle or a deserted cove. It can rotate the camera in and out or clean . Zoom Yes folks, this one can really do in the game. There is no higher goal of the game, it's about the ladies on display in various poses. Did you this but once internalized, can turn off his brain, listen to music and raise money for bathing suits. Because there are infinitely many, they would have to unlock all of you probably spend as much time in the game, such as in a Elder Scrolls role-playing. I myself, with my two video projects that I created artwork for these items, spent just under 20 hours with the game and I think, is that even a real masterpiece.


technology that inspires Now

main reason for me to time the game was the technique of the game ("Seriously, why else should I play it?"). It was shortly after the launch of the X-box appeared. Since I was the proud owner of this console, I naturally wanted to know as a PC veteran, to what my console hardware is technically capable. DoA Extreme Beach Volleyball on the example even today one can see, to a whole lot. Very beautiful landscape graphics, detailed animations and heroines with smooth beautiful lighting effects of the sun. DoA Extreme is a playable technology demo, sprayed by his naive charm and involuntarily funny game mechanics but a lot of cult status. This is also the reason why I do not have the successor to the 360. There, the animations of certain body parts are simply ridiculous and only the additional mini-games are not a real reason to buy. Such iconic video game trash-bead can be produced only once. In this sense people, if you have at home or an X-BOX and the game can get somewhere convenient to smite. You gain a truly iconic "Volleyball Game".


Footage



Monday, July 5, 2010

Will Grecian Formula Work On Dogs

Halo Wars

Apart

Old Post from 20.03.10

time from the first part of the Halo series, I'm actually not such a big fan of the Halo universe. Although I have played all the parts, because there are really good and fun console first-person shooter, but the Halo universe itself could cause me to never been a great enthusiasm. I found the development of the story, after the destruction of Halo in Part 1, less exciting and far too confused. However, I've now also worried for my Halo Wars 360th Time it is settled 20 years before the first Halo and is a real-time strategy game by Ensemble Studios for consoles, which were legally so ludicrously made up of Microsoft, for reasons which I will probably never open.



real-time strategy on consoles

real-time strategy had always been such a thing on consoles. Theoretically, you could just plug his mouse and keyboard to the console, but still tries every developer who wants to bring such a game on the console, on a specially devised gamepad controller. I've never personally had trouble because I'm over time just merged with my gamepad. Even the most abstruse shortcut flows to me so quickly in flesh and blood. The biggest challenge was the time Commandos 2 on the first X-BOX. After I had learned the controls, I found it even better than in its first part with a mouse and keyboard. But here it's all about Halo Wars. In Halo Wars one is unfortunately taken the step they have tried from the outset to put the claim of the game so low that it requires no real finesse control. Personally, I find this thinking always a shame, because it follows this stupid cliche, console gamers want their games simple and easy as possible. No, we do not need. We want our games and challenging and with lots of claims. What do we have simplified the art handling. No upgrade-arias from the hardware, no patches (yes, unfortunately, no longer always the case), no obscure activation mechanisms and installation phases. (Unfortunately, the consoles are approaching many of these points also always more to the PC, but that would be a separate subject in itself.)

control (base building)

claim following the principle of the low, one has the base building extremely easy and simple. On the battlefields of the Prefabricated points are where you can build bases. This is true both for itself and the Opponents. On the given surface is established then a base building, where several small free building sites are connected. Here you can then build supply depots (continuously generate raw materials), power plants (limit the tech level of unit types) and of course, barracks and vehicle depots. In further stages of the main base building, then you get additional building sites on which you can then build more buildings. Really weak, even the placement of the towers is such a given. On all 4 corners can build one. Highly tactically undemanding. Apart from this kind of base building works very well and goes fast out of hand. Ruckzuck one has established a working basis and may make the production of units. What after all, kept the tempo high and pleasant and you just come for action.

The control unit ....

so far I could find little finesse. Either you click individually on a unit or you hold the select button is pressed and a framework open to the units. This can be done by pressing select all units that are currently on the screen. Similarly, a first person shooter is the choice here arranged cross always visible in the center. This feels quite pleasant, as always moves the entire image and you do not go to the edge of the extra card in order to move the view. Nevertheless, you always have the feeling not to have the last spark control over its units. As one of the difficulty, however, demands no tactical masterpieces, it is sufficient in most cases easy to select all units are simultaneously and send them towards enemy. Special skills of a unit type, you can then trigger more easily, by simply selecting the attack instead of a separate button for special attacks. Overall speaking, the control functions easily and intuitively, but really excited about is something else.

fun

Overall, I must say I like Halo Wars pretty well so far. Thanks to the lavish production, with its high quality and excessive cut scenes between missions, is a very nice halo mood. The known units, weapons and sound files from the beginning, make sure that veterans can feel right at home. One should not expect Halo Wars sure the big strategic target. The whole conceptual approach to the development prevents this already great strategic depth. I would like to venture a comparison with the action role-playing games. There is the control and the experience system has also been reduced to a minimum, equal to quick to dive into the action. If Halo Wars is therefore a real-time action-strategy game. It has no need for big tricks and tactical depth control to ensure fast and fast-action strategy playable. That has certainly not any like it, but I did it for a couple of very enjoyable evenings of fun to herd a few Halo Spartans to time from the air through the area. The really nice cut scenes and the overall successful implementation of graphical provide, then for the necessary incentives eyes. So if you ever feel a little brisk action strategy in the Halo universe, can buy a clear conscience Halo Wars. It's really fun.

Footage


Sunday, July 4, 2010

My Left Breast Hurts All The Time

Brutal Legend

age entry of 25.11.2009


this entry I would have liked to have when I first minutes of the game have put behind me posted. Because my enthusiasm has really knew in those first 2 hours, no more boundaries. Since then, I play computer games, Tim Schafer is a continuous companion for me was. Starting with the Monkey Iceland console titles to its current levels, I played all its games to excess. I even each of its games played through several times, which I think is the greatest praise that can be passed as a player to a designer. I just wanted to again dive into this wonderful oblique worlds. Whether it is to do as a bumbling pirate adventure through the land of the dead to walk to prevent purple tentacles of world domination or me Raz to flow through the brains of other people. Once I have never served. What I mean to say I adore Tim Schafer as a game designer and creator of new worlds.

The Promised Land of Heavy Metal

Brutal Legend of is therefore natural an absolute must for me have been. Because this game is indeed his own words from Schafer was exactly the game that he had always wanted to do and give his love of Heavy Metal expression. Even though I have the game yet by now, I can say is mission accomplished. Every second of the game you can feel the love of the makers of Heavy Metal, and even I, yes I am actually a musical diet detractors might just because of this wonderful musical atmosphere for hours walking through the game world. It's hardly imagine how great I would find the game if I were a real metal fan. So I probably understand a lot of allusions in the game did not and I can not be how happy a baby, because I understood it. However, I only run with an amazed look through the open world, which acts as a collage made up of different metal album covers. Exhaust pipes protruding from a rocky cliff, huge sword handles stuck in the ground and diabolical demons that roam the land. The visual style looks really here at the moment of his peers. Solely for the Start menu, which is in the form of a record in the sleeve, is built belongs to the developers a creative memorial set.

And what is

After all the enthusiasm and glorification of all sober facts, what is it at all at Brutal Legend? Hero of the game is Eddie Hendricks, his character is the best roadie in the metal world. But a huge problem plaguing him, he has simply been born in a wrong time. Today, the metal is simply not what it once was. He has lost all its originality and force of nature. Just as Eddie believe it could get no more worse, but he is a better informed and in the world of God Ormagöden added. What would be the one to hell is Eddie, however, the paradise, heaven, or at least something similar. This world full of awesome violence, Chicks, beer and Heavy Metal is just fantastic. But unfortunately in this world is not all joy sunshine. Another area where the originality of the metal in danger of General nasty Lionwhite has corrupted the whole world and commercialized. Now the managers call the shots and it's all about profit. The music does not count anymore. But Eddie would not be the greatest roadie of all time if he do not join the resistance and it would lead to the promised land of rock. The story is so totally crazy, it criticized and caricatured at the same time the music industry. Just great, even for me as a non-metal fan I feel totally elated in the fight against these wimps that make the music break want. No matter what you do hear, not just to rock on.

full Brutal

Playful is the game but surprising unusual ways. Because it combines elements of various game genres. As would be eg the open world where you can move around and visit his clients at all times. Then there are the action-adventure sections where you schnetzelt by numerous enemies and shoots wild combos. Also a command system was also integrated to NPC companions follow rudimentary commands such as attack, defend, and to give. Very important then the so-called Stage-Battles. This is basically a pure Part strategy. Each side has a stage which should be defended. Between the stages will be the fan geysers. This one must take in order to generate Fanenergie as a resource. This energy can then create different units. For example, since Headbanger than melee, Motorcycle Rocker would be as a healer and hot girls with guns for ranged combat. You can even float with Eddie taking over the battlefield to give commands, but also actively participate in the fight. If the stage has fallen to the enemy has won. All these elements are playing great forward by the story that really help to put yourself in a world of heavy metal and the feeling is on the right to decent Music to fight.

I know but

As with virtually all games in which Tim Schafer was involved lives, even this game is the many little things that have been implemented by the developers. For fun you have to be honest, it is far from perfect. For split into its component parts, it is now time nothing special to drive through an open world with a car, or slice with an ax through hordes of monsters. In particular, the strategy part plays a little tough, since you do not always have the necessary overview specifically about its use has many different types of troops. But by more brilliant than the optical design of the world, the hammer inappropriate soundtrack, which has a constant companion through the game and the dozens of gags, one is talking so much that one all the shortcomings that are completely irrelevant. Just the players, who know the music industry a little, and thus in a position all the allusions to be understood, are probably even more fun to the game than I do, which I have of music and its artists as much idea such as Horst Sergio of football. Among the guest stars Ozzy Osbourne, for example find the guardian of Metal, Lemmy Kilmister Kill as master and as a spokesperson of Lita Ford as Rima or Rob Halford as a general Lionwhyte . Brutal Legend is just a game with soul, because it robs the player. Party on Eddie, no matter what you do, just do not listen to rock on.

scenes from Brutal Legend


Saturday, July 3, 2010

Length Of Sailboat To Cross Ocean

Tom's diary - Darksiders

This is an older post of 4 March 2010.


I recently added to the Amazon Deal of the Week for Darksiders. Ever since the first small details of this title were circulating shortly after the start of the X-BOX 360, I was curious about the title. A large cartoon-like game world, that action rangt around the 4 Horsemen of the Apocalypse, that sounded quite interesting enough to awaken my interest and safeguard the long development time. What is now at the end came after years of development at low, can inspire me in the first hours of playing more than one.


The law

Darksider we embody in one of the four apocalyptic horsemen with the melodious and pointed to war. War and his brothers in arms serving the advice of a powerful higher court, which ensures the equilibrium of the eternal conflict between heaven and hell. From this conflict arose the kingdom of men, which was appointed by the Council for the third of the people and the Council ascribes an important role to play in the future will take care of the balance. It has forged a pact between heaven and hell, this was sealed by seven seals, which should be broken at the right time and that if humanity should be ready for the big final battle that would restore the balance and the fate of all three kingdoms should be determined. If this day is pending, and his war would Schlachtkumpanen Losreiten to the earth and all evil, whether from heaven or hell sent, and out of his just punishment.

Classic gameplay
The gameplay is classic of Darksiders in a positive way. It is based namely on the action-adventure Soul Reaver and Zelda. We explore a large coherent world, solve puzzles, beat action-packed battles and experience an exciting story. Just as in the obvious role models, we always get new abilities and items that allow a then penetrate into new areas and so again to read new stories behind the story. I find this kind of gameplay very motivating and I can really only ask again, why do not more such games to be developed. Has the large gaming community really tired of this large-scale epic adventure to experience. Will they really prefer to shoot in 5 hours by a crashing staged Moorhuhn clone? I hope not, otherwise we run the risk of eventually getting really no fun beads as Darksiders more.

comic look
The comic book look of the game provides a very independent appearance of Darksiders. One notices immediately that one of the most responsible for the game comes from the comic book industry and his artistic influence on the game can contribute. Wonderfully colorful and yet brutal level architecture pairs, here with a brutal and fluid animations. The game just looks damn good. Sometimes the graphics falter While into this playful but has no influence. In particular, the opponents have been designed simply great. Such beautiful demon I have not seen for a long time. Since it's almost a shame that they are all stylishly split with Chaos War sword eater, into its individual parts. In this context one should also mention the absolutely amazing soundscape. Epic music choirs and a more than successful German Spachausgabe ensure that you sink into the atmospheric world of Darksiders can. I can only recommend the game with an appropriate system to play, the subwoofer is a massage at some points actually belonging to stomach.

of variety
did in the first hours of play I have been sooo many different gameplay elements get served up as usual in several games together. As would be the one, of course, invited to name the action struggles that go very smoothly by the hand and viewed through different combos and weapons, in isolation, very varied run. They are joined by a variety of Jump-Run passages to overcome cliffs, scramble to long or to hop on walls across platforms. Whimsy to the whole in which we either solve complicated puzzles or old-fashioned key switch puzzles to figure out complicated equipment to get started. Often you will only continue if you have found, once a new object, such as the centrifugal blade that works just like the boomerang in Zelda. Not to mention the really terrific boss fights staged or the flight of deposits Panzer Dragoon. The beautiful, all of these gameplay elements coalesce into a fluid whole, and thus do not act put on. I have so far had a lot of fun with war and am already looking forward to another game I will spend hours with this game. In addition to Mass Effect 2 is not for me, already one of the absolute highlights of the year.

Hipaa Power Of Attorney

I'm back

Hi-existing diary readers. I am back again and publish my diary-blog again, as in the usual form of bloggers. With the new design options, it sees so clearly now also nice and comfortable. At the beginning of my return, I'll do some first-time post-Alt-and remains-recovery. But course in a conventional journal quality. ;)