Monday, July 5, 2010

Will Grecian Formula Work On Dogs

Halo Wars

Apart

Old Post from 20.03.10

time from the first part of the Halo series, I'm actually not such a big fan of the Halo universe. Although I have played all the parts, because there are really good and fun console first-person shooter, but the Halo universe itself could cause me to never been a great enthusiasm. I found the development of the story, after the destruction of Halo in Part 1, less exciting and far too confused. However, I've now also worried for my Halo Wars 360th Time it is settled 20 years before the first Halo and is a real-time strategy game by Ensemble Studios for consoles, which were legally so ludicrously made up of Microsoft, for reasons which I will probably never open.



real-time strategy on consoles

real-time strategy had always been such a thing on consoles. Theoretically, you could just plug his mouse and keyboard to the console, but still tries every developer who wants to bring such a game on the console, on a specially devised gamepad controller. I've never personally had trouble because I'm over time just merged with my gamepad. Even the most abstruse shortcut flows to me so quickly in flesh and blood. The biggest challenge was the time Commandos 2 on the first X-BOX. After I had learned the controls, I found it even better than in its first part with a mouse and keyboard. But here it's all about Halo Wars. In Halo Wars one is unfortunately taken the step they have tried from the outset to put the claim of the game so low that it requires no real finesse control. Personally, I find this thinking always a shame, because it follows this stupid cliche, console gamers want their games simple and easy as possible. No, we do not need. We want our games and challenging and with lots of claims. What do we have simplified the art handling. No upgrade-arias from the hardware, no patches (yes, unfortunately, no longer always the case), no obscure activation mechanisms and installation phases. (Unfortunately, the consoles are approaching many of these points also always more to the PC, but that would be a separate subject in itself.)

control (base building)

claim following the principle of the low, one has the base building extremely easy and simple. On the battlefields of the Prefabricated points are where you can build bases. This is true both for itself and the Opponents. On the given surface is established then a base building, where several small free building sites are connected. Here you can then build supply depots (continuously generate raw materials), power plants (limit the tech level of unit types) and of course, barracks and vehicle depots. In further stages of the main base building, then you get additional building sites on which you can then build more buildings. Really weak, even the placement of the towers is such a given. On all 4 corners can build one. Highly tactically undemanding. Apart from this kind of base building works very well and goes fast out of hand. Ruckzuck one has established a working basis and may make the production of units. What after all, kept the tempo high and pleasant and you just come for action.

The control unit ....

so far I could find little finesse. Either you click individually on a unit or you hold the select button is pressed and a framework open to the units. This can be done by pressing select all units that are currently on the screen. Similarly, a first person shooter is the choice here arranged cross always visible in the center. This feels quite pleasant, as always moves the entire image and you do not go to the edge of the extra card in order to move the view. Nevertheless, you always have the feeling not to have the last spark control over its units. As one of the difficulty, however, demands no tactical masterpieces, it is sufficient in most cases easy to select all units are simultaneously and send them towards enemy. Special skills of a unit type, you can then trigger more easily, by simply selecting the attack instead of a separate button for special attacks. Overall speaking, the control functions easily and intuitively, but really excited about is something else.

fun

Overall, I must say I like Halo Wars pretty well so far. Thanks to the lavish production, with its high quality and excessive cut scenes between missions, is a very nice halo mood. The known units, weapons and sound files from the beginning, make sure that veterans can feel right at home. One should not expect Halo Wars sure the big strategic target. The whole conceptual approach to the development prevents this already great strategic depth. I would like to venture a comparison with the action role-playing games. There is the control and the experience system has also been reduced to a minimum, equal to quick to dive into the action. If Halo Wars is therefore a real-time action-strategy game. It has no need for big tricks and tactical depth control to ensure fast and fast-action strategy playable. That has certainly not any like it, but I did it for a couple of very enjoyable evenings of fun to herd a few Halo Spartans to time from the air through the area. The really nice cut scenes and the overall successful implementation of graphical provide, then for the necessary incentives eyes. So if you ever feel a little brisk action strategy in the Halo universe, can buy a clear conscience Halo Wars. It's really fun.

Footage


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